The default answer of a command is defined in the language file. So if you want to change this text, you can copy the template(s) with the name “Default…” that you wish to modify into your game as described here.
<dynamictemplate name="DefaultHit">"You can't hit " + object.article + "."</dynamictemplate>
If you want to return more than one default message you have to define additional dynamictemplates and call them from the main-template with the function DynamicTemplate
example for kill-command:
<dynamictemplate name="DefaultKill">DynamicTemplate ("DefaultKill" + ToString (GetRandomInt (1,3)) , object) </dynamictemplate>
<dynamictemplate name="DefaultKill1">"This would not be nice."</dynamictemplate>
<dynamictemplate name="DefaultKill2">"No, you won't do this."</dynamictemplate>
<dynamictemplate name="DefaultKill3">"You can't kill " + object.article + "."</dynamictemplate>
So if you want to add two more answers you have to add the dynamictemplates with the name DefaultKill4 and DefaultKill5 and change the upper bound of the GetRandomInt
function from 3 to 5